Whirlwind Ascension
by Dylan Hsieh · built with an AI coding agent · plays free at dylanhsieh.github.io

Free, no install, runs in the browser. Hosted by its creator at dylanhsieh.github.io — the link opens their site, not a copy on ours.
What Whirlwind Ascension is
Whirlwind Ascension is a roguelite game by Dylan Hsieh. One skill, sixty levels. Descend, and spin your way to the bottom. It is a 612 KB download that loaded in 1.1s when we tested it and renders with WebGL.
Whirlwind Ascension: measured
We loaded Whirlwind Ascension in a real headless Chrome, played it, and recorded what it did. Blank cells are facts we could not measure, not zeros.
| Download | 612 KB | Total bytes fetched on first load. |
|---|---|---|
| Loads in | 1.1s | Time to the load event on a desktop connection. |
| Frame pacing | 83 ms (~12 fps) | Median frame time while playing; 95th percentile 100 ms. |
| Renderer | WebGL 2.0 (OpenGL ES 3.0 Chromium) | What the game draws with. |
| Requests | 13 | Files fetched — a low count means a self-contained build. |
| On a phone | Fits a 390px screen | Measured in a 390×844 viewport. |
| Source code | Open source on GitHub | github.com/dylanhsieh/whirlwind-ascension — you can read or fork it. |
Method and the full 47-game comparison: how we measured these games.
Controls
Read from the game’s own page. Check in-game for the full scheme.
Whirlwind Ascension FAQ
Is Whirlwind Ascension free to play?
Yes. Whirlwind Ascension is free and runs in your browser at dylanhsieh.github.io — no download, no install and no account. It was made by Dylan Hsieh.
What kind of game is Whirlwind Ascension?
Whirlwind Ascension is a roguelite game. One skill, sixty levels. Descend, and spin your way to the bottom.
Does Whirlwind Ascension work on mobile?
It fits a phone screen — we measured no horizontal overflow in a 390×844 viewport. We did not detect touch controls, so a keyboard and mouse may still be needed.
How big is Whirlwind Ascension?
612 KB on first load, across 13 requests, loading in about 1.1 seconds.
Is Whirlwind Ascension open source?
Yes — the source is on GitHub at github.com/dylanhsieh/whirlwind-ascension. You can read how it was built, or fork it.
Who made Whirlwind Ascension?
Dylan Hsieh, using an AI coding agent. It is one of 53 games built this way that we catalogue and measure.
Credit
Whirlwind Ascension was made by Dylan Hsieh and is hosted on their own site at dylanhsieh.github.io. EveryGameMade does not host or claim this game — this page is a catalogue entry, the screenshot is a frame we captured of it running, and the specs are our own measurements. Creators: get in touch to correct or remove an entry.


