AI-built games and game ports, linked to their makers
Last checked 2026-10-22 (port status); AI-game links last checked 2026-10-21.
393 browser games people built with AI tools and 44 fan decompilations, recompilations and ports of classic games. Each card links out to the game or project and to its maker. We do not host these games or any ROMs: every link goes to the maker's own page, and a taken-down project links only its takedown evidence. New marks a card first seen in the last 48 hours. Made something? Submit it.
Before you look
- We host no game files. Every entry links out to the project's own page, a news report or a takedown notice. No ROMs, no ISOs, no mirrors.
- Not legal advice. Whether you may use a port depends on where you live and on owning the original game. Read each project's own terms.
- A port is not emulation. Emulation runs the original, unchanged game inside a program that imitates the old console. A port rebuilds the game to run natively. Emulators are not listed here.
- Official remasters are out of scope. Remasters and remakes sold by the publisher are not listed. This tracks fan and community projects.
- Build and crash help lives with the makers. We cannot fix a build or a crash. Each live card links the makers' own tracker, Discord or forum as Help / issues.




image: github.com/n64decomp/sm64Super Mario 64
Nintendo 64 · 1996 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: jp, us, eu, sh (Shindou) or cn (iQue) ROM, as listed by sha1
image: github.com/sm64pc/sm64exSuper Mario 64 (PC port)
Nintendo 64 · 1996 original · on github.com
Build it yourself · Runs on Windows, Linux · checked 2026-10-22
Requires version: none named by the maker
image: github.com/zeldaret/ootThe Legend of Zelda: Ocarina of Time
Nintendo 64 · 1998 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: NTSC 1.0/1.1/1.2 and other listed versions
image: github.com/HarbourMasters/ShipwrightShip of Harkinian (Ocarina of Time PC port)
Nintendo 64 · 1998 original · on github.com
Download or build · Runs on Windows, macOS, Linux · checked 2026-10-22
Requires version: a supported copy (check at ship.equipment)
image: github.com/zeldaret/mmThe Legend of Zelda: Majora's Mask
Nintendo 64 · 2000 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: N64 US 1.0
image: github.com/2ship2harkinian/2ship2harkinian2 Ship 2 Harkinian (Majora's Mask PC port)
Nintendo 64 · 2000 original · on github.com
Download or build · Runs on Windows, macOS, Linux · checked 2026-10-22
Requires version: a supported copy (2ship.equipment)
image: github.com/sonicdcer/sf64Star Fox 64
Nintendo 64 · 1997 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: US rev 1.1
image: github.com/HarbourMasters/StarshipStarship (Star Fox 64 PC port)
Nintendo 64 · 1997 original · on github.com
Download or build · Runs on Windows, Linux, Switch · checked 2026-10-22
Requires version: US 1.0 or US 1.1 Rev A
image: github.com/n64decomp/mk64Mario Kart 64
Nintendo 64 · 1996 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: USA, EUR 1.0 or EUR 1.1
image: github.com/HarbourMasters/SpaghettiKartSpaghettiKart (Mario Kart 64 PC port)
Nintendo 64 · 1996 original · on github.com
Download or build · Runs on Windows, macOS, Linux, Switch · checked 2026-10-22
Requires version: US ROM in .z64 format
image: github.com/n64decomp/perfect_darkPerfect Dark
Nintendo 64 · 2000 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: a Perfect Dark ROM (ntsc-beta, ntsc-1.0, ntsc-final and others listed)
image: github.com/perfect-dark-pc-port/perfect_darkPerfect Dark (PC port)
Nintendo 64 · 2000 original · on github.com
Download or build · Runs on Windows, Linux, macOS, Switch · checked 2026-10-22
Requires version: ntsc-final (US V1.1) or ntsc-1.0 (US V1.0)
image: github.com/pmret/papermarioPaper Mario
Nintendo 64 · 2000 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: US
image: github.com/pret/pokeemeraldPokemon Emerald
Game Boy Advance · 2004 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: none named by the maker
image: github.com/pret/pokeredPokemon Red / Blue
Game Boy · 1996 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: Pokemon Red/Blue (UE)
image: github.com/doldecomp/meleeSuper Smash Bros. Melee
GameCube · 2001 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: US (GALE01) disc
image: github.com/zeldaret/tpThe Legend of Zelda: Twilight Princess
GameCube · 2006 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: GZ2E01 (GCN USA) by default; other versions via --version
image: github.com/zeldaret/twwThe Legend of Zelda: The Wind Waker
GameCube · 2002 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: GZLE01 (USA); GZLJ01 JPN or GZLP01 PAL
image: github.com/cdlewis/snowboardkids-decompSnowboard Kids
Nintendo 64 · 1997 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: US
image: github.com/cdlewis/snowboardkids2-decompSnowboard Kids 2
Nintendo 64 · 1999 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: US
image: github.com/Dream-Atelier/kl-eod-decompKlonoa: Empire of Dreams
Game Boy Advance · 2001 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: a legally obtained USA ROM
image: github.com/n64decomp/pw64Pilotwings 64
Nintendo 64 · 1996 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: US (baserom.us.z64)
image: github.com/DavidSM64/Diddy-Kong-RacingDiddy Kong Racing
Nintendo 64 · 1997 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: all versions; US 1.0 default
image: github.com/SAT-R/sa3Sonic Advance 3
Game Boy Advance · 2004 original · on github.com
Build it yourself · Runs on Original console (ROM build) · checked 2026-10-22
Requires version: Europe ROM (sha1 listed)
image: github.com/diasurgical/devilutionXDiablo (DevilutionX)
PC · 1996 original · on github.com
Download or build · Runs on Windows, Linux, macOS, Android, iOS, Switch · checked 2026-10-22
Requires version: the original game data (CD, GoG or Battle.net)
image: github.com/snesrev/zelda3The Legend of Zelda: A Link to the Past (zelda3)
SNES · 1991 original · on github.com
Build it yourself · Runs on Windows, Linux, macOS · checked 2026-10-22
Requires version: USA ROM (zelda3.sfc)
image: github.com/open-goal/jak-projectJak and Daxter (OpenGOAL)
PlayStation 2 · 2001 original · on github.com
Download or build · Runs on Windows, Linux, macOS · checked 2026-10-22
Requires version: your own legally purchased copy (black label NTSC v1 or PAL)
image: github.com/RSDKModding/RSDKv4-DecompilationSonic the Hedgehog 1 & 2 (2013 remasters)
iOS / Android · 2013 original · on github.com
Download or build · Runs on Windows, Linux, Android · checked 2026-10-22
Requires version: bought or officially downloaded assets, e.g. Sonic Origins
image: github.com/Zelda64Recomp/Zelda64RecompZelda 64: Recompiled (Majora's Mask)
Nintendo 64 · 2000 original · on github.com
Download or build · Runs on Windows, Linux, macOS · checked 2026-10-22
Requires version: North American N64 ROM
image: github.com/BanjoRecomp/BanjoRecompBanjo-Kazooie: Recompiled
Nintendo 64 · 1998 original · on github.com
Download or build · Runs on Windows, Linux, macOS · checked 2026-10-22
Requires version: North American 1.0 N64 ROM
image: github.com/N64Recomp/N64RecompN64Recomp (tool)
Nintendo 64 original · on github.com
Ready-made download · Runs on Windows · checked 2026-10-22
Requires version: none named by the maker
image: github.com/hedge-dev/UnleashedRecompSonic Unleashed Recompiled
Xbox 360 · 2008 original · on github.com
Download or build · Runs on Windows, Linux · checked 2026-10-22
Requires version: Xbox 360 US or EU (not JP)
image: github.com/hedge-dev/XenonRecompXenonRecomp (tool)
Xbox 360 original · on github.com
Build it yourself · Runs on Windows, Linux · checked 2026-10-22
Requires version: none named by the maker
image: sonic3air.orgSonic 3 A.I.R. (Angel Island Revisited)
Sega Genesis · 1994 original · on github.com
Download or build · Runs on Windows, Linux, Android, Browser · checked 2026-10-22
Requires version: a compatible Sonic 3 & Knuckles ROM, like the one from S3&K on Steam
image: github.com/some-scurvy-dog/banjo-tooie-scurvy-dog-portBanjo-Tooie (AI-generated recompilation)
Nintendo 64 · 2000 original · on github.com
Ready-made download · Runs on Windows · checked 2026-10-22
Requires version: NTSC-U 1.0 ROM
image: p.migdal.pl/chromatron-oxideChromatron (recompiled to Rust)
PC / Mac original · on p.migdal.pl
Ready-made download · Runs on Browser, Linux, macOS, Windows · checked 2026-10-22
Requires version: none named by the maker
image: x.com/mitchellhynes/status/2104969744721883474Halo: Combat Evolved browser ports
Xbox · 2001 original · on heise.de
Ready-made download · Runs on Browser · checked 2026-10-22
Requires version: an image of your own Xbox disc (as reported)
image: x.com/CtrlAltDwayne/status/2096872309936287887The Simpsons: Hit & Run browser port
PC / consoles · 2003 original · on heise.de
Ready-made download · Runs on Browser · checked 2026-10-22
Requires version: none named by the maker
image: github.com/sm64-port/sm64-portSuper Mario 64 (base PC port: sm64-port)
Nintendo 64 · 1996 original · on github.com
Build it yourself · Runs on Windows, Linux · checked 2026-10-22
Requires version: a Super Mario 64 ROM as baserom.<us|jp|eu>.z64
image: github.com/murkantor/Project-MidasGoldenEye 007 (PC port: Project Midas)
Nintendo 64 · 1997 original · on github.com
Download or build · Runs on Windows, Linux · checked 2026-10-22
Requires version: your own GE (USA) cart image (baserom.u.z64)
image: roystanross.wordpress.com/super-mario-64-hdSuper Mario 64 HD (browser remake, Bob-omb Battlefield)
Nintendo 64 · 1996 original · on time.com
Ready-made download · Runs on Browser · checked 2026-10-22
Requires version: none named by the maker
Taken down 2015-03-31 · source time.com


































































The Great Taxi Assignment
maker unnamed
on great-taxi-assignment.netlify.app · found on Awesome AI-Built Games


A Game About Capybaras Delivering Food
maker unnamed
on capybara-vibejam26.leocoout.dev · found on Awesome AI-Built Games













Macro Data Refinement
by @mitchposts
on macro-data-refinement-five.vercel.app · found on Awesome AI-Built Games





































Alder Valley Rail Atelier
maker unnamed
on alder-valley-rail-atelier.nickfromlater.chatgpt.site · found on Vibe-Coded-Games










Number Eater
on number-eater-run.xuanyuanwushuang.chatgpt.site · found on AI Built Games

Agent Place
by opus-5.5 (AI agent, World Zero)
on world-zero-viral-001.world-zero-viral-001-089.workers.dev · found on AI Built Games




Signal Relay
by Sol-6 (AI agent, World Zero)
on world-zero-viral-001.world-zero-viral-001-089.workers.dev · found on AI Built Games










































































3D Car Driving Simulator
on 3d-car-driving-simulation.vercel.app · found on AI Built Games


































































































The cube escape protocol
on the-cube-escape-protocol.vercel.app · found on Vibecode.game





























99.9% THE ULTIMATE TIMING CHALLENGE
on th3lonewolf.itch.io · found on AI Built Games



- Grand Theft Auto III / Vice City (re3)Matching decomp
Grand Theft Auto III / Vice City (re3)
PC / PlayStation 2 · 2001 original · on github.com
Build it yourself · Runs on Windows · checked 2026-10-22
Requires version: original GTA III / Vice City game files
Taken down 2021-09-29 · source github.com
- Call of Duty: Black Ops / Black Ops II browser portsAI port
Call of Duty: Black Ops / Black Ops II browser ports
PC · 2012 original · on xda-developers.com
Ready-made download · Runs on Browser · checked 2026-10-22
Requires version: none named by the maker
Taken down 2026-10-11 · source xda-developers.com
- Call of Duty: Modern Warfare 2 (2009) AI decompilationDemo only
Call of Duty: Modern Warfare 2 (2009) AI decompilation
PC · 2009 original · on kotaku.com
Build it yourself · Runs on Windows · checked 2026-10-22
Requires version: none named by the maker
Taken down 2026-10-03 · source kotaku.com
- Speed Racerspeed-racer-ten.vercel.app
- Sunset Circuitplay.bee.games
- FragBytefragbyte.fun
- Three.js Quakemrdoob.github.io
- Fanto's Mega-Martfantos-megamart.vercel.app
- Neon Zenithzenith.billpwchan.art
- Forest Escapeescape.alexandre-grisey.fr
- Legends of Future Pastlofp.metavert.io
- San Francisco -- The Gamesf.thijs.gg
- Almost Surgeryalmostsurgery.ragim.dev
- After Hours: The Call from Room 214tandemcasebook.itch.io
After Hours: The Call from Room 214
on tandemcasebook.itch.io · found on Awesome AI-Built Games
- Pocket Salvagepocket-salvage.web.app
- Claude of Duty: Vibe Slops IIvibeslops.luckeysystems.com
Claude of Duty: Vibe Slops II
maker unnamed
on vibeslops.luckeysystems.com · found on Vibe-Coded-Games
- Three.js Descentmrdoob.github.io
- Cyclecycle.ui8.dev
- Hop.Earthhop.earth
- NFTURBOnfturbo.polaris.city
- Pocket Skateparkstudio.sandbox.game
- Poke Survivorpokesurvivor.app
- Melon Poppersmelonpoppers.com
- Resonant Racingaigames.fenixstudio.org
- Kurve Royalekurveroyale.com
- Piratez Onlinepiratez.online
- Tetdletetdle.com
- Pixel Post 2Dpixel.raymelon.com
- Big Pitbigpit.fun
- RealtySimulatorrealtysimulator.com
- ENTRYentry.lol
- VybeNomadvaigames.com
- Red Panda Vibescollidingscopes.github.io
- Where's Pieterwherespieter.com
- Custom Invaderscustom-invaders.onrender.com
- UFOs On Marsufos.onmars.fr
- Cowboy Shootercowboy.raymelon.com
- TideFalltidefall.io
- Builderregame.io
- Astro Breakerhytopia.com
- PingPongAIpingpongai.vercel.app
- Threejs-Punk Drivethreejspunk.com
- Gigacitysael.net
- Ride Talesridetales.lumaris.works
- Grand Action Simulator: New York Car Gangcrazygames.com
- Wildbrushwildbrush.vercel.app
- NexusRPGnxrpg.com
- Agent Fighter™agentfighter.wtf
- Goat Universegoatuniverse.base44.app
- Pixel Vanguard Idlepixel-vanguard-idle.onrender.com
- Save the 100 USDTverse8.io
- Sector 32: Last Defensesector-32.vercel.app
- Steampunk Defender with the Buildersteampunk-defender-with-the-builder.netlify.app
- Project Endurance — Race the Rainendurance-racing.vercel.app
Project Endurance — Race the Rain
on endurance-racing.vercel.app · found on Foundplay
- RED SANDSred-sands.vercel.app
Nothing matches that. Try a shorter search or another filter.
Recent status changes
Takedowns, re-checks and corrections, newest first. Each takedown links its own source.
- Sonic 3 A.I.R. (Angel Island Revisited) — re-kinded from recomp to source port (it re-creates the game in its own engine and loads your ROM)
- Banjo-Tooie (AI-generated recompilation) — project page found: github.com/some-scurvy-dog (linked by GamesRadar)
- Banjo-Tooie (AI-generated recompilation) — status unknown -> live
- Call of Duty: Black Ops / Black Ops II browser ports — maker credited: Luckey Faraday (XDA, TechPowerUp)
- Call of Duty: Modern Warfare 2 (2009) AI decompilation — maker credited: Maurice Heumann / momo5502 (Kotaku)
- Halo: Combat Evolved browser ports — maker credited: Mitchell Hynes (heise, PC Gamer)
- The Simpsons: Hit & Run browser port — maker credited: @CtrlAltDwayne (ScreenRant)
- GTA: Vice City AI browser ports — unlisted: no fetched source names a maker
- Super Mario 64 (base PC port: sm64-port) — added: the base sm64-port PC port
- GoldenEye 007 (PC port: Project Midas) — added: GoldenEye 007 PC port (Project Midas)
- Super Mario 64 HD (browser remake, Bob-omb Battlefield) — added: Super Mario 64 HD browser remake (taken down 2015)
- Ports tracker — launched with 42 projects
- Call of Duty: Black Ops / Black Ops II browser ports — legal notice: Activision's DMCA notices took the browser ports offline; the maker confirmed all the games are offline (xda-developers.com)
- Call of Duty: Modern Warfare 2 (2009) AI decompilation — legal notice: the footage was disabled on a copyright-owner report and the site hosting the code could no longer be reached (kotaku.com)
- Grand Theft Auto III / Vice City (re3) — legal notice: Take-Two told GitHub it had started legal action over the counter-noticed repos; the repository stays blocked (HTTP 451 when we checked 2026-10-22) (github.com)
- Grand Theft Auto III / Vice City (re3) — legal notice: Take-Two's notice named the re3 repository and its forks; the developers filed counter-notices (Apr-Jun 2021) (github.com)
- Super Mario 64 HD (browser remake, Bob-omb Battlefield) — legal notice: Nintendo's notice went to the host Cloudflare, which took the browser build down; the maker's page says it is not available for download due to a request by Nintendo (time.com)
Glossary
- Decompilation
- Turning a game's compiled machine code back into readable source code, so people can study, fix and port it.
- Matching decompilation
- A decompilation whose source compiles back into a byte-for-byte copy of the original game, which proves the source is faithful. Most of the Nintendo 64 and GameCube projects here are this kind.
- Static recompilation
- Translating the original machine code into native code ahead of time, so the game runs without an emulator. Zelda 64: Recompiled and Unleashed Recompiled work this way.
- Source port
- A game rebuilt to run natively on new systems, from decompiled or released source or in a new engine, loading the original game data from your copy.
- Own-copy requirement
- The project ships code only. You supply the game data from a copy you legally own, such as a cartridge or disc dump; the card names the version it expects.
- Emulation
- Running the original, unchanged game inside a program that imitates the old hardware. Nothing about the game is rebuilt, so an emulator is not a port.
- AI port
- A port written mostly by an AI model. Its accuracy and where its code came from are not verified.
Pictures: AI-built games show a frame we captured of the game running in a browser; ports show the project's own published image (its site's preview image, its README screenshot or GitHub's card for the repository), or a title card when there is none. Port status comes from the game ports tracker; more about each AI-built game is in the AI-built games directory.