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Double Deck Pinochle
Eighty cards, four players in partnerships, a real auction, game to 500 — and the thing the printed cheat sheet cannot do: this board scores your twenty cards under all four possible trumps at once, while you are still deciding what to bid.
Double Deck Pinochle.
80 cards, twenty each, four players in two partnerships. Bid from 50, name trump, lay your meld, then follow suit and win if you can. Game to 500.
The cheat sheet everybody prints, and why a board can beat it
Search for this game and half of what comes back is a piece of paper. Double deck pinochle cheat sheet. Cheat sheet printable. Meld points. Scoring. People play double deck with a laminated card next to them, because the meld table is four columns wide and your hand is twenty cards.
Here is the thing the paper cannot do — and, to be exact about it, the thing the other free double-deck sites do not do either. Two of them do itemise your meld beautifully, with the cards drawn beside each combination; they do it after the trump is called, which is after the decision. Your meld is not a property of your hand. It is a property of your hand and the trump suit together — and naming trump is exactly the decision the auction is about. The same twenty cards might be worth 12 in clubs and 71 in spades. So the panel on this page scores your hand under all four suits at once, side by side, while you are still bidding, and greys out the ones you may not legally name because you have no marriage in them. Once trump is called it switches to the itemised breakdown — every meld you actually hold, what each one pays — plus the single card that would add the most if it turned up.
And a warning about the sheets themselves, because we checked them. The cheat sheet currently ranking for that query prints “Total trick points/hand = 26”. Twenty-six is the single-deck total. A double deck holds sixteen aces, sixteen tens and sixteen kings at one point each, plus two for the last trick: 50. If you have been bidding against 26, you have been bidding against the wrong number.
The full meld table
Values as printed by Pagat, and cross-checked cell by cell against two other published tables that agree on every cell they publish.
| Meld | Single | Double | Triple | Quad |
|---|---|---|---|---|
| Type I — runs and marriages | ||||
| Run — A 10 K Q J of trump | 15 | 150 | 225 | 300 |
| Royal marriage — K Q of trump | 4 | 8 | 12 | 16 |
| Marriage — K Q of a plain suit | 2 | 4 | 6 | 8 |
| Type II — the meld the game is named for | ||||
| Pinochle — J♦ with Q♠ | 4 | 30 | 60 | 90 |
| Type III — “around”, one of a rank in every suit | ||||
| Aces around | 10 | 100 | 150 | 200 |
| Kings around | 8 | 80 | 120 | 160 |
| Queens around | 6 | 60 | 90 | 120 |
| Jacks around | 4 | 40 | 60 | 80 |
There is no “tens around.” A set of tens is worth nothing in meld, which is startling in a game where the ten is the second-highest card and a full counter.
The table has a shape, and one row breaks it. The run and all four arounds go up by exactly ten, fifteen and twenty times the single value. Marriages are simply linear — a second marriage is a second marriage. Pinochle obeys neither: 4, 30, 60, 90. That is the row you have to memorise, and it is the row a program written from “doubles are ten times” silently gets wrong, because 40 for a double pinochle looks perfectly plausible.
The two meld rules that pull in opposite directions
Both of them live in one paragraph of the published rules and both decide real hands.
A run swallows its own king and queen. If hearts are trump and you hold ♥A ♥10 ♥K ♥K ♥K ♥Q ♥Q ♥J, that is one run and one royal marriage — not two — because one king and one queen are already inside the run, and the remaining queen can only marry one of the remaining kings. Score it as a double royal marriage and you are four points over.
But a card may be used once in each TYPE. One queen of spades can legitimately be in a spade marriage, a pinochle and queens around simultaneously, because those are three different types of meld. What it may not do is appear twice within one type — which is why a king and two queens of the same suit is one marriage, not two.
Our engine reproduces the published worked example — a specific twenty-card hand scoring 87 — line by line, and then the test suite plants each of the four plausible misreadings in turn and requires the 87 to move. It is the strongest check available, because a worked example with a breakdown is a ruling, where a table is only a convention.
The three obligations, and the one that reverses
Double deck pinochle is the strictest trick game in common use, and every free pinochle site answers it by greying a card out. This board writes the sentence instead, above your hand, every turn.
- Follow suit and win if you can. Not just follow. If you hold a card of the led suit higher than the card currently winning, you must play one of those. You may not duck.
- Over your own partner. The obligation is to the trick, not to the opposition. If your partner's ace is winning and you hold the only other ace of the suit, you must play it. This is the rule bridge, spades, hearts and euchre players get wrong every single time.
- Void means you must trump. There is no discarding. Holding no card of the led suit, you must play a trump; if the trick is already trumped you must beat the highest trump if you can — and if you cannot, you must still play a trump, into a trick you are certain to lose.
And then it reverses. Once the trick has been trumped, a later player who can follow the led suit may play any card of it, because no card of the led suit can beat a trump. So the same hand, facing the same lead, has two different legal sets depending on what somebody before you did. That is the sentence the board writes out — and our browser test does not check the wording, it pulls the card names out of the rendered sentence and asserts they are exactly what the rules engine permits. A rule line that reads beautifully and names the wrong cards is invisible to a screenshot and worse than no rule line at all.
The bid is a promise about a number you can compute
Most of what makes double deck hard is that the auction happens before you know half of what you need. Your own meld is exact the moment a trump is named. Your partner's is not — you have to infer it from the bidding. And the trick points are a fixed pool: there are exactly 50 of them, so the question “can we make 64?” is arithmetic once the meld is down.
So the board carries it, all through the play: “You bid 62 · meld 47 + 9 in tricks = 56 · 6 more to make it, 24 still out.” It turns red the moment the bid is arithmetically lost. No pinochle product we could find shows this, and it is the only question anybody at the table is actually asking.
The auction, the trump requirement, and being set
The player to the dealer's left bids first. The opening bid is at least 50; you may bid by ones up to 60, and above 60 every bid must be a multiple of five. A pass is final. Bidding ends when three players have passed — and if the first three all pass, the dealer is forced to bid 50 and cannot pass out of it.
The bidder names trump, and must hold a marriage in the suit named. If the bidder holds no marriage in any suit at all the hand is dead: the bidding side loses the amount of the bid and nobody counts meld, not even the defenders. It is rare and it is a real outcome, so it is implemented rather than assumed away.
At the end, if the bidding side's meld plus its trick points is at least the bid, both sides bank what they made. If it is not, the bidding side is set: it scores nothing and the bid is subtracted, while the defenders keep everything. The bidding side may also throw the hand in after seeing the meld — still minus the bid, but the defenders then get their meld only and no trick points at all. That is the whole reason the rule exists, and it is the closest thing this game has to a resign button that is also a rule.
What we derived that nobody had published
There is no solve for double deck pinochle, no winnability study and no published node count. What there is, is a table and a worked example — so we anchored on those, and then computed the rest ourselves and showed the working.
- The highest possible meld is 315, and it is not the quadruple run. It is a triple run in spades held with all four queens of spades and all four jacks of diamonds: 225 for the run plus 90 for a quadruple pinochle, because the pinochle cards double as run cards. The quadruple run scores 300 and spends the entire hand doing it. 315 is only reachable with spades or diamonds as trump — with hearts or clubs the ceiling is 300.
- You cannot meld 1, 3, 5, 7, 9, 11 or 13. Every value in the whole meld table is even except the run's 15 and 225, so an odd total needs a run, and the cheapest run is 15. This is double deck pinochle's answer to cribbage's famous impossible 19.
- There are 35,561,166,195 distinct twenty-card hands in an 80-card double pack — derived two independent ways, as a polynomial coefficient and by inclusion–exclusion.
The program that computes the reachable meld totals is itself checked against unpruned brute force over four whole reduced decks, where every hand really is enumerated one at a time and scored by the rules engine rather than by a second copy of the same arithmetic. Two implementations of one mistake agree perfectly, so that cross-check is the point rather than a formality.
Where our limits are, stated plainly
The meld values cannot be proved and we do not claim to have proved them. That a run “should” be 15 is a convention, not a computed quantity. Everything downstream of the table is derived and asserted; the table itself is taken on the authority of the published sources.
And the sources genuinely disagree in places, which we would rather show than smooth over. Many books score a triple pinochle 45 and a quadruple 300, where the table above gives 60 and 90. Some book versions give no bonus at all for multiple runs, so a double run counts 30 rather than 150. The National Pinochle Association's tournament table raises a run to 25 and a single pinochle to 15. Our engine implements the table above as the default and carries the other readings as named options tested in both positions. What we have not done is quietly pick one and call it verified. A roundhouse — a king and queen of every suit — is not a separate meld here because under this table it does not need to be: it adds up to 24 on its own, as a royal marriage plus three marriages plus kings around plus queens around.
Card passing is off by default. The base rules pass nothing; a very common house rule exchanges three or four cards between the bidding partners. There is a tick box on the start panel and the engine is tested with it both on and off, because the sources treat it as an open question and we would rather expose it than pick for you.
The bots are honest about being bots. Rookie bids the minimum and plays a legal card at random. Regular counts its own meld, bids what it can see and plays for counters. Sharp is Regular plus partner awareness and trump husbandry. None of them searches, none of them models your hand, and a strong club partnership will beat all three. There is also no live play against other people yet — three computer opponents and nothing else — which is a real gap rather than a design position, and it is the first thing we would add. A four-handed partnership game is exactly the shape that wants it.
Which pinochle this is, and which it is not
Pinochle is several games sharing a name and the differences are not cosmetic. This page is double deck: 80 cards, four players, an auction, game to 500. If you want the two-player game on a single 48-card deck — where the ten is worth 10, a run is worth 150 and there is a stock to draw from — that is our two-handed pinochle, and its meld table is a completely different set of numbers. Four-handed single-deck partnership pinochle is a third game again and is not implemented here.
Common questions
How many cards is double deck pinochle?
80 — two pinochle decks with the nines removed, so four identical copies of A, 10, K, Q and J in each suit. Twenty cards each for four players.
What is the minimum bid?
50. By ones to 60, then multiples of five. Three passes force the dealer to bid 50.
How many points are in a hand?
Exactly 50 in the tricks — 48 in counters (every ace, ten and king is one point) plus 2 for the last trick. Anything above that came from meld.
Do I have to beat my partner?
Yes. If you can play a card of the led suit higher than the card currently winning, you must — and it makes no difference whose card that is.
Can I play with friends?
Not yet — three computer opponents only. Our Hearts and Spades pages do have live rooms.
Is this really free?
Yes. No signup, no account, no download, no daily limit, no coins and no video between hands.
Pinochle is a public-domain game. This implementation, its table and its engine are original to EveryGameMade. More free classics: two-handed pinochle · canasta · euchre · bridge · the whole arcade.