EveryGameMade / All free games

The solitaire table

1 Freecell

Every card face up. Every move yours.

Tap a card or the first card of a run, then a destination card, column number, free cell or foundation. Green outlines show legal destinations. Keyboard: Tab to a card, Enter or Space to choose it; Escape clears selection.

How to play 1 Freecell

One standard deck, eight columns and only 1 empty free cell. The first four columns start with seven cards and the rest with six. Build down in alternating colors. Any card or valid run may fill an empty column. Fewer cells mean less room to rearrange cards. All cards are face up. Each free cell holds exactly one card. Foundations build up by suit from ace to king; cards cannot return from foundations. Move all cards to the foundations to win. There is no stock or redeal.

Moving a group must be achievable one card at a time. With unrestricted empty columns the limit is (empty cells + 1) × 2available empty columns, excluding the destination column. With king-only empty columns the limit is empty cells + 1. A run must follow this game's building rule.

Scoring & controls

Each foundation card scores 10 points. Other moves have no point cost. Undo restores the previous score and position. Safe auto-home moves only cards that are no longer needed as building bases; undo it one card at a time. Hint suggests a legal move, not a guaranteed solution. Restart returns to the same deal; New game starts another. Deals are not guaranteed winnable. “No useful moves” means no non-trivial legal moves remain, not that a solver has proved the deal impossible.

Rules reference: 1 Freecell rules. Original game code and text-rendered cards; no third-party game assets.