Farkle
Bank your dice or push your luck
How to play
Roll six dice, then keep a scoring selection. Ones score 100, fives 50; triples score face value times 100 (three ones: 1000). Four, five and six equal dice score 1000, 2000 and 3000. A straight, three pairs or four-plus-pair score 1500; two triples score 2500. Keep rolling or bank. Your first bank needs 500. A roll without scoring dice loses the turn pot. Reach 10000, then survive the opponent’s final turn.
Choose a legal action below the table. You play as Player 1; the other seats are computer opponents. New game starts over.