The solitaire table
Yukon
Move the whole fan. Find the path to the aces.
Tap a face-up card, then a destination card or column number. Keyboard: Tab to a card, Enter or Space to select, arrow keys to browse, Escape to clear. Select an exposed end card, then its suit foundation above the columns.
How to play Yukon
Yukon uses one 52-card deck, all dealt into seven columns. The first column has one face-up card. Columns two through seven have one through six face-down cards, followed by five face-up cards each. There is no stock. Build downward by one rank in alternating colors. Select any face-up card and move it with every card below it, even when that group is unordered. Only a King or a group led by a King can fill an empty column. Exposed face-down cards turn over automatically. Move each exposed end card to its suit foundation, starting with Ace and continuing to King. All 52 cards on the foundations wins.
Scoring & controls
House score: 10 points per card placed on a foundation and 5 per hidden card revealed. Foundation cards stay there; use Undo to reverse a move. A random-deal win scores 625 points. Undo restores points along with the cards.
Hint selects a suggested card and highlights legal destinations; you make the move. Undo reverses one action, including automatic reveals and completed runs. Restart restores this deal. New game shuffles again. Practice finish is a prepared, fully visible endgame for learning the final steps. A random deal is not guaranteed winnable.
Do Yukon groups have to be in order?
No. Any face-up card can move with every card below it. Only the selected card must fit the destination: one rank lower and the opposite color. Empty columns require a King.
Rules reference: Yukon rules. This game uses original code and card artwork.