VibeSail
by @NicolaManzini · built with an AI coding agent · plays free at vibesail.com

Free, no install, runs in the browser. Hosted by its creator at vibesail.com — the link opens their site, not a copy on ours.
What VibeSail is
VibeSail is a racing game by @NicolaManzini. Multiplayer sailing sim where you trim the sail to the wind, race daily and explore islands. Built with Cursor, Claude 3.7 Sonnet · Three.js. It is a 1.2 MB download that loaded in 7.4s when we tested it and renders with WebGL.
VibeSail: measured
We loaded VibeSail in a real headless Chrome, played it, and recorded what it did. Blank cells are facts we could not measure, not zeros.
| Download | 1.2 MB | Total bytes fetched on first load. |
|---|---|---|
| Loads in | 7.4s | Time to the load event on a desktop connection. |
| Frame cost | 16.6 ms — comfortably inside the 60 fps budget | Cost of one frame while playing, sampled in a headless browser with vsync off — so this is how long the game takes to draw, not the rate your screen refreshes. A 60 Hz display allows 16.7 ms; 95th percentile 17 ms. GPU run (assertGpu-equivalent check passed), renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Laptop GPU (0x00002860) Direct3D11 vs_5_0 ps_5_0, D; sampled with up to 7 surveys sharing the GPU, so an upper bound |
| Renderer | ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Laptop GPU (0x00002860) Direct3D11 vs_5_0 ps_5_0, D | What the game draws with. |
| Requests | 90 | Files fetched — a low count means a self-contained build. |
| On a phone | Fits a 390px screen | Measured in a 390×844 viewport. |
| Touch controls | Detected | The page exposes touch input. |
Method and the full comparison: how we measured these games · what games like this cost to build.
VibeSail FAQ
Is VibeSail free to play?
Yes. VibeSail is free and runs in your browser at vibesail.com — no download, no install and no account. It was made by @NicolaManzini.
What kind of game is VibeSail?
VibeSail is a racing game. Multiplayer sailing sim where you trim the sail to the wind, race daily and explore islands. Built with Cursor, Claude 3.7 Sonnet · Three.js.
Does VibeSail work on mobile?
It fits a phone screen — we measured no horizontal overflow in a 390×844 viewport. The page also exposes touch controls.
How big is VibeSail?
1.2 MB on first load, across 90 requests, loading in about 7.4 seconds.
Who made VibeSail?
@NicolaManzini, using an AI coding agent. It is one of 393 games built this way that we catalogue and measure.
Credit
VibeSail was made by @NicolaManzini and is hosted on their own site at vibesail.com. EveryGameMade does not host or claim this game — this page is a catalogue entry, the screenshot is a frame we captured of it running, and the specs are our own measurements. Creators: get in touch to correct or remove an entry.




