Space exploration

REGOLITH

by winch · built with an AI coding agent · plays free at winchxyz.github.io

REGOLITH — gameplay screenshot showing space exploration action
REGOLITH running in a browser — frame captured by our harness on 12 August 2026.
â–¶ Play REGOLITH

Free, no install, runs in the browser. Hosted by its creator at winchxyz.github.io — the link opens their site, not a copy on ours.

What REGOLITH is

REGOLITH is a space exploration game by winch. Drive a six-wheeled rover across the far side of the Moon at one-sixth gravity, surveying an outpost that stopped transmitting 214 days ago. Ground-penetrating radar, a core drill, and wheels that cut real ruts into the regolith and then have to climb back out of them. Every texture, rock, star and sound is generated by code — the whole game is a 394 KB download with no asset files at all. It is a 394 KB download that loaded in 2.8s when we tested it and renders with WebGL.

REGOLITH: measured

We loaded REGOLITH in a real headless Chrome, played it, and recorded what it did. Blank cells are facts we could not measure, not zeros.

Download394 KBTotal bytes fetched on first load.
Loads in2.8sTime to the load event on a desktop connection.
Frame cost118 ms (~9 fps) — 7.0× over the 60 fps budgetCost of one frame while playing, sampled in a headless browser with vsync off — so this is how long the game takes to draw, not the rate your screen refreshes. A 60 Hz display allows 16.7 ms; 95th percentile 178 ms. In-game, FREE SURVEY, driving forward. Sampled on an AMD Radeon 610M — a low-end integrated GPU — where the game's own adaptive resolution governor had bottomed out at its 0.62 floor, so it had no headroom left to give back. Read this as the low end of the hardware range, not as a verdict: the same build on a discrete GPU will be far faster, and we have not measured one. The menu, for contrast, ran at 46 ms.
RendererANGLE (AMD, AMD Radeon(TM) 610M (0x0000164E) Direct3D11 vs_5_0 ps_5_0, D3D11)What the game draws with.
Requests28Files fetched — a low count means a self-contained build.
On a phoneFits a 390px screenMeasured in a 390×844 viewport.

Method and the full comparison: how we measured these games · what games like this cost to build.

Controls

W A S DSPACEMOUSE LOOKWHEELLMBGRBTEFCPTABESCHX

Read from the game’s own page. Check in-game for the full scheme.

REGOLITH FAQ

Is REGOLITH free to play?

Yes. REGOLITH is free and runs in your browser at winchxyz.github.io — no download, no install and no account. It was made by winch.

What kind of game is REGOLITH?

REGOLITH is a space exploration game. Drive a six-wheeled rover across the far side of the Moon at one-sixth gravity, surveying an outpost that stopped transmitting 214 days ago. Ground-penetrating radar, a core drill, and wheels that cut real ruts into the regolith and then have to climb back out of them. Every texture, rock, star and sound is generated by code — the whole game is a 394 KB download with no asset files at all.

Does REGOLITH work on mobile?

It fits a phone screen — we measured no horizontal overflow in a 390×844 viewport. We did not detect touch controls, so a keyboard and mouse may still be needed.

How big is REGOLITH?

394 KB on first load, across 28 requests, loading in about 2.8 seconds.

Who made REGOLITH?

winch, using an AI coding agent. It is one of 56 games built this way that we catalogue and measure.

Credit

REGOLITH was made by winch and is hosted on their own site at winchxyz.github.io. EveryGameMade does not host or claim this game — this page is a catalogue entry, the screenshot is a frame we captured of it running, and the specs are our own measurements. Creators: get in touch to correct or remove an entry.