BeetleJump
by @assentorp · built with an AI coding agent · plays free at beetlejump.com

Free, no install, runs in the browser. Hosted by its creator at beetlejump.com — the link opens their site, not a copy on ours.
What BeetleJump is
BeetleJump is a racing game by @assentorp. Multiplayer platformer race to climb to the top and become king. Vibe Jam 2026 Rage-Quit award. Built with Three.js. It is a 485 KB download that loaded in 2.6s when we tested it and renders with WebGL.
BeetleJump: measured
We loaded BeetleJump in a real headless Chrome, played it, and recorded what it did. Blank cells are facts we could not measure, not zeros.
| Download | 485 KB | Total bytes fetched on first load. |
|---|---|---|
| Loads in | 2.6s | Time to the load event on a desktop connection. |
| Frame cost | 8.3 ms — comfortably inside the 60 fps budget | Cost of one frame while playing, sampled in a headless browser with vsync off — so this is how long the game takes to draw, not the rate your screen refreshes. A 60 Hz display allows 16.7 ms; 95th percentile 8 ms. GPU run (assertGpu-equivalent check passed), renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Laptop GPU (0x00002860) Direct3D11 vs_5_0 ps_5_0, D; sampled with up to 7 surveys sharing the GPU, so an upper bound |
| Renderer | ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Laptop GPU (0x00002860) Direct3D11 vs_5_0 ps_5_0, D | What the game draws with. |
| Requests | 5 | Files fetched — a low count means a self-contained build. |
| On a phone | Fits a 390px screen | Measured in a 390×844 viewport. |
Method and the full comparison: how we measured these games · what games like this cost to build.
BeetleJump FAQ
Is BeetleJump free to play?
Yes. BeetleJump is free and runs in your browser at beetlejump.com — no download, no install and no account. It was made by @assentorp.
What kind of game is BeetleJump?
BeetleJump is a racing game. Multiplayer platformer race to climb to the top and become king. Vibe Jam 2026 Rage-Quit award. Built with Three.js.
Does BeetleJump work on mobile?
It fits a phone screen — we measured no horizontal overflow in a 390×844 viewport. We did not detect touch controls, so a keyboard and mouse may still be needed.
How big is BeetleJump?
485 KB on first load, across 5 requests, loading in about 2.6 seconds.
Who made BeetleJump?
@assentorp, using an AI coding agent. It is one of 393 games built this way that we catalogue and measure.
Credit
BeetleJump was made by @assentorp and is hosted on their own site at beetlejump.com. EveryGameMade does not host or claim this game — this page is a catalogue entry, the screenshot is a frame we captured of it running, and the specs are our own measurements. Creators: get in touch to correct or remove an entry.




