Gigacity
by @ryansael · built with an AI coding agent · plays free at sael.net
Free, no install, runs in the browser. Hosted by its creator at sael.net — the link opens their site, not a copy on ours.
What Gigacity is
Gigacity is a other game by @ryansael. Fly through an endless procedural WebGPU city It is a 1.4 MB download that loaded in 1.3s when we tested it.
Gigacity: measured
We loaded Gigacity in a real headless Chrome, played it, and recorded what it did. Blank cells are facts we could not measure, not zeros.
| Download | 1.4 MB | Total bytes fetched on first load. |
|---|---|---|
| Loads in | 1.3s | Time to the load event on a desktop connection. |
| Renderer | 2D canvas / DOM | What the game draws with. |
| Requests | 26 | Files fetched — a low count means a self-contained build. |
| On a phone | Fits a 390px screen | Measured in a 390×844 viewport. |
Method and the full comparison: how we measured these games · what games like this cost to build.
Controls
Read from the game’s own page. Check in-game for the full scheme.
Gigacity FAQ
Is Gigacity free to play?
Yes. Gigacity is free and runs in your browser at sael.net — no download, no install and no account. It was made by @ryansael.
What kind of game is Gigacity?
Gigacity is a other game. Fly through an endless procedural WebGPU city
Does Gigacity work on mobile?
It fits a phone screen — we measured no horizontal overflow in a 390×844 viewport. We did not detect touch controls, so a keyboard and mouse may still be needed.
How big is Gigacity?
1.4 MB on first load, across 26 requests, loading in about 1.3 seconds.
Who made Gigacity?
@ryansael, using an AI coding agent. It is one of 393 games built this way that we catalogue and measure.
Credit
Gigacity was made by @ryansael and is hosted on their own site at sael.net. EveryGameMade does not host or claim this game — this page is a catalogue entry, the screenshot is a frame we captured of it running, and the specs are our own measurements. Creators: get in touch to correct or remove an entry.




