Night Street
by Prasenjit (StarKnightt) · built with an AI coding agent · plays free at night-street.vercel.app

Free, no install, runs in the browser. Hosted by its creator at night-street.vercel.app — the link opens their site, not a copy on ours.
What Night Street is
Night Street is a walkable scene game by Prasenjit (StarKnightt). A city street at golden hour that you can walk down, with every texture, mesh, light and sound generated in code — no image files, no models, no audio. It is a scene rather than a game: there is no objective, no score and nothing to lose. Desktop only, and it needs a real graphics card; on a phone it politely tells you so instead of rendering badly. It is a 662 KB download that loaded in 2.0s when we tested it and renders with WebGL.
Night Street: measured
We loaded Night Street in a real headless Chrome, played it, and recorded what it did. Blank cells are facts we could not measure, not zeros.
| Download | 662 KB | Total bytes fetched on first load. |
|---|---|---|
| Loads in | 2.0s | Time to the load event on a desktop connection. |
| Frame cost | 336 ms (~3 fps) — 20.2× over the 60 fps budget | Cost of one frame while playing, sampled in a headless browser with vsync off — so this is how long the game takes to draw, not the rate your screen refreshes. A 60 Hz display allows 16.7 ms; 95th percentile 388 ms. Measured on an AMD Radeon 610M, a low-end integrated GPU. The author measures the same scene at 12.9–13.6 ms on an RTX 4060, and both numbers are right — that is a 25× spread on identical code, and it is the clearest illustration we have of why a frame time without the hardware beside it says nothing. Read ours as the low end: this wants a discrete GPU. |
| Renderer | ANGLE (AMD, AMD Radeon(TM) 610M (0x0000164E) Direct3D11 vs_5_0 ps_5_0, D3D11) | What the game draws with. |
| Requests | 10 | Files fetched — a low count means a self-contained build. |
| On a phone | Does not run | Nothing renders in a 390×844 viewport — this one is desktop-only and says so rather than showing you a broken screen. |
Method and the full comparison: how we measured these games · what games like this cost to build.
Controls
Read from the game’s own page. Check in-game for the full scheme.
Night Street FAQ
Is Night Street free to play?
Yes. Night Street is free and runs in your browser at night-street.vercel.app — no download, no install and no account. It was made by Prasenjit (StarKnightt).
What kind of game is Night Street?
Night Street is a walkable scene game. A city street at golden hour that you can walk down, with every texture, mesh, light and sound generated in code — no image files, no models, no audio. It is a scene rather than a game: there is no objective, no score and nothing to lose. Desktop only, and it needs a real graphics card; on a phone it politely tells you so instead of rendering badly.
Does Night Street work on mobile?
It fits a phone screen — we measured no horizontal overflow in a 390×844 viewport. We did not detect touch controls, so a keyboard and mouse may still be needed.
How big is Night Street?
662 KB on first load, across 10 requests, loading in about 2.0 seconds.
Who made Night Street?
Prasenjit (StarKnightt), using an AI coding agent. It is one of 56 games built this way that we catalogue and measure.
Credit
Night Street was made by Prasenjit (StarKnightt) and is hosted on their own site at night-street.vercel.app. EveryGameMade does not host or claim this game — this page is a catalogue entry, the screenshot is a frame we captured of it running, and the specs are our own measurements. Creators: get in touch to correct or remove an entry.





