UNO 1971
Designed by Merle Robbins
What it is
A very light card game, children's game, comic book / strip game for 2-10 players (~30 min), built around hand management, lose a turn, matching.
Why it matters
A notable hobby board game, currently ranked #30671 on BoardGameGeek and a widely played family title.
Mechanics
How to play UNO
UNO is a light & easy to learn game (rated 1.1 of 5 for complexity on BoardGameGeek) that plays with 2–10 players, runs about 30 minutes and is aimed at ages 6 and up. It's a Card Game, Children's Game and Comic Book / Strip game where the core of play revolves around Hand Management, Lose a Turn and Matching. A very light card game, children's game, comic book / strip game for 2-10 players (~30 min), built around hand management, lose a turn, matching. A notable hobby board game, currently ranked #30671 on BoardGameGeek and a widely played family title.
This is an overview of what to expect at the table — not the rulebook. We link to official rules and tutorials rather than reproducing them.
What players ask about UNO
How many players is UNO?
UNO plays with 2–10 players.
Does UNO work with 2 players?
Yes — UNO plays 2–10, so it supports a 2-player game (it isn't 2-player-only).
How long does UNO take to play?
About 30 minutes per game.
Is UNO hard to learn?
BoardGameGeek rates its complexity at 1.1 out of 5 — very light — quick to teach. That's a community weight rating, not our opinion.
What age is UNO for?
The publisher recommends ages 6 and up.
Is UNO good for beginners and families?
Going by the numbers — a low complexity of 1.1/5 and a 6+ age rating — UNO is approachable for newcomers and family play. (That's inferred from its weight and age, not a review.)
What kind of game is UNO?
UNO is a Card Game, Children's Game, Comic Book / Strip game, built on Hand Management, Lose a Turn, Matching.
Where to buy UNO
We don't sell games or track stock — this is an honest Amazon search for the title.
Find it on Amazon →As an Amazon Associate, EveryGameMade earns from qualifying purchases.
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