Out now

We Become What We Behold [Fan-Made Port]

Developed by Mismatch Studio, Nicky Case (Originally) · Published by Mismatch Studio

CasualIndie
StatusOut now ReleaseJul 9, 2019 PriceFree to play

At a glance

PlatformsWindows, macOS
ModesSingle-player
PriceFree to play
StatusOut now
Early accessNo
Languages1

Overview

A casual, indie game by Mismatch Studio, Nicky Case (Originally), published by Mismatch Studio — single-player.

Steam’s own one-line description: “a game about news cycles, vicious cycles, infinite cycles” — developer/publisher text via the Steam store page.

Reception & community

Steam reviewsOverwhelmingly Positive — 96% positive of 5,882
Owners (est.)200000 – 500000
Peak players28
Player-voted tags:Free to PlayViolentGoreIndieCasualPoint & ClickShortPsychological HorrorFunny2DEducationSingleplayer

Review sentiment, ownership and peak-concurrent estimates via SteamSpy; tags are player-voted on Steam. Estimates change over time.

Features & modes

Derived from the gameplay modes and feature categories Steam lists for We Become What We Behold [Fan-Made Port].

FeatureSupported
Single-playerYes
MultiplayerNo
Co-opNo
Online co-opNo
PvPNo
Cross-platform multiplayerNo
Full controller supportNo
Partial controller supportNo
Steam Cloud savesNo
Steam AchievementsNo

System requirements (PC)

As published on the Steam store page. Requirements can change between updates.

Minimum

  • OS *: Windows 7 SP1
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470
  • Storage: 150 MB available space

Recommended

  • OS *: Windows 7 SP1, Windows 8 (32/64), Windows 10
  • Processor: 2.6 Ghz Dual Core CPU
  • Memory: 4 GB RAM
  • Storage: 200 MB available space

Supported languages (1)

English

We Become What We Behold [Fan-Made Port] FAQ

Answered from the official Steam listing as of June 2026. Where something hasn't been announced, we say so rather than guess.

What kind of game is We Become What We Behold [Fan-Made Port]?

Steam classifies We Become What We Behold [Fan-Made Port] as a Casual, Indie game, developed by Mismatch Studio, Nicky Case (Originally). a game about news cycles, vicious cycles, infinite cycles

Is We Become What We Behold [Fan-Made Port] free to play?

Yes — Steam lists We Become What We Behold [Fan-Made Port] as Free to Play.

Is We Become What We Behold [Fan-Made Port] single-player or multiplayer?

Steam lists these modes for We Become What We Behold [Fan-Made Port]: Single-player. It lists a single-player mode.

Is We Become What We Behold [Fan-Made Port] on PlayStation, Xbox, or Switch?

Our data comes from the Steam (PC) store, which lists We Become What We Behold [Fan-Made Port] for Windows, macOS. Console availability isn’t in our Steam-sourced data — check the official site or the console store.

Is We Become What We Behold [Fan-Made Port] out yet?

Yes — Steam lists a release date of Jul 9, 2019.

What platforms is We Become What We Behold [Fan-Made Port] on?

We Become What We Behold [Fan-Made Port] is listed for Windows, macOS on the Steam (PC) store. Console availability isn't covered by Steam's PC store data — check the official channels.

Is We Become What We Behold [Fan-Made Port] single-player or multiplayer?

Steam lists these modes: Single-player.

How much does We Become What We Behold [Fan-Made Port] cost?

It's free to play, per Steam.

Who made We Become What We Behold [Fan-Made Port]?

We Become What We Behold [Fan-Made Port] is developed by Mismatch Studio, Nicky Case (Originally) and published by Mismatch Studio.

Where to get We Become What We Behold [Fan-Made Port]

We don't sell games or track prices — this links to the official Steam store page.

View on Steam →

Listing details from Valve's public Steam store data. Not affiliated with Valve/Steam, Mismatch Studio.